April 4, 2024

Brutalism - Western City Gate

Brutalism - Western City Gate

Brutalism - Western City Gate


Inspired by the monumental presence of the Western City Gate, designed by Mihajlo Mitrović in 1977, I created an architectural visualization showcasing the brutalist icon through dynamic lighting, atmospheric staging, and cinematic camerawork—capturing the building's imposing scale and material honesty from afternoon into night.


Inspired by the monumental presence of the Western City Gate, designed by Mihajlo Mitrović in 1977, I created an architectural visualization showcasing the brutalist icon through dynamic lighting, atmospheric staging, and cinematic camerawork—capturing the building's imposing scale and material honesty from afternoon into night.


Inspired by the monumental presence of the Western City Gate, designed by Mihajlo Mitrović in 1977, I created an architectural visualization showcasing the brutalist icon through dynamic lighting, atmospheric staging, and cinematic camerawork—capturing the building's imposing scale and material honesty from afternoon into night.

arcitecture vizualisation
arcitecture vizualisation
arcitecture vizualisation

Year

2024

Client

Personal Project

Category

3D // Animation // Arcviz

Project Duration

3 - 4 Weeks
Research
Research
Research

The Western City Gate (1977), also known as the Genex Tower, exemplifies brutalist architecture at its most compelling—monumental, uncompromising, almost hostile in scale, yet functionally honest and structurally pure. This duality fascinated me: architecture that overwhelms while maintaining clarity of purpose. I researched the building's history, studied reference photography from multiple angles, and analyzed how light interacts with concrete surfaces throughout the day. The goal was to capture both the imposing presence and the subtle beauty of brutalist design.

Design
Design
Design

Modeling required strategic simplification—both towers were built from repeating modular elements to maintain efficiency without sacrificing detail. The ground floor is unique, while upper floors repeat with variation introduced through window textures, AC units, and decals applied in Unreal Engine 5. The model was created in Blender, textured in Substance Painter for concrete weathering and material authenticity, then imported into Unreal Engine 5 where the environment came together. Realistic surroundings, dynamic natural and artificial lighting, cloth simulation for the advertising banner, and animated elements—birds, insects, fog, clouds—brought life to the monumental structure.

model
model
model
Development
Development
Development

Modeling required strategic simplification—both towers were built from repeating modular elements to maintain efficiency without sacrificing detail. The ground floor is unique, while upper floors repeat with variation introduced through window textures, AC units, and decals applied in Unreal Engine 5. The model was created in Blender and textured in Substance Painter for concrete weathering and material authenticity. In Unreal Engine 5, the focus shifted to bringing the monumental structure to life: realistic environment design, dynamic lighting combining natural and artificial sources, cloth simulation for the advertising banner, and animated elements—birds, insects, fog, and clouds—that add atmosphere and scale.

pov ground shot
pov ground shot
pov ground shot
Execution
Execution
Execution

Final animation was edited and color-graded in DaVinci Resolve, with pacing designed to let viewers absorb the scale and detail of the architecture. Music and sound design were integrated to enhance the atmospheric mood—ambient urban sounds, subtle tonal score that matches the building's imposing yet contemplative character. The piece functions as both architectural visualization and cinematic study, demonstrating how real-time rendering technology can capture the essence of brutalist architecture while adding narrative dimension through motion and sound.

render night
render night
render night
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//FAQ

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Frequently

Asked Questions

01

What services do you offer?

02

What do you need from me to get started?

03

How long does a project take?

04

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05

Do you work remotely?

06

How do I get started?

//FAQ

// The Process

Frequently

Asked Question

What services do you offer?
What do you need from me to get started?
How long does a project take?
How does payment work?
Do you work remotely?
How do I get started?

03

//FAQ

// The Process

Frequently

Asked Questions

01

What services do you offer?

02

What do you need from me to get started?

03

How long does a project take?

04

How does payment work?

05

Do you work remotely?

06

How do I get started?

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER